Melora is the goddess of nature, the wilderness, and the sea. Rangers, hunters, and elves revere her, and sailors make offerings to her before beginning their voyages. Just like the wild spaces she protects, Melora has aspects both benign and dangerous.
Melora’s most common holy symbol is a crashing wave, usually depicted on a scallop shell.
Melora has no written collection of teachings. Her wisdom is maintained through oral tradition by those who follow her. She commands her followers thus:
- Protect the wild places of the world from destruction and overuse.
- Oppose the rampant spread of cities and empires.
- Hunt aberrant monsters and abominations of nature.
- Do not fear or condemn the savagery of nature. Live in harmony with the wild.
Melora is worshiped by those who live off the land. In coastal areas it is easy to find her followers among fishermen and sailors. Those who live in the woods or other untamed areas pay their respects to the lady of the wild as well. More devout followers of Melora actively protect the wilderness of the world from those who would destroy it and hunt the aberrations that invade it, the first of which sometimes put them at odds with the more zealous followers of Erathis.
Melora was one of the original gods who helped create Genosha. When the world was young, she loved the natural world, and spent more time there than any of the other gods. The wilderness was her hunting domain, the sea her playground. Primal spirits were her friends, and called her Great Mother.
Melora and Sehanine created the halflings. Melora gifted the race with a love of nature, while Sehanine gave them the gift of stealth to protect them from the dangers of the world. The goddesses eventually grew bored and left the race to make their own way in the world. The halfings hold no grudge, and many of them are followers of their creators.
Melora has no astral domain, preferring to wander the cosmos. She enjoys spending time in the Hunting Lands of Arvandor, tracking aberrations from beyond the stars.
Melora is the twin sister of Erathis, goddess of civilization. The two have a tempestuous relationship that has waxed and waned over the millennia since the gods created Genosha. Since the fall of the Devenerian Empire, the resulting chaos has brought the sisters closer than they have been in many centuries. Melora seeks to hunt down the monsters and abominations who threaten the natural world, while Erathis wishes to protect the remaining bright spots of law and culture from being overwhelmed by the darkness.
Melora despises aberrants, abominations, and undead, all of which are an affront to the natural world and bent on destroying it. In addition, the following entities are also foes of nature and its protectors, which Melora and her faithful seek to destroy in return.
- Baphoment and his followers: Baphoment once tried to take the nature domain away from Melora, and he still stings from the loss. His cultists enjoy kidnapping devoted followers of both Melora and Kord, forcing the victims to run through Baphoment’s maze in honor of the Horned King.
- Gruumsh, Yeenoghu, and their followers: Although Melora understands that destruction is a necessary step in the natural cycle, Gruumsh and Yeenoghu both value destruction for its own sake. Nothing would make them happier than to see everything lie in rot and ruin.
- Cryonax: In the earliest days of creation, Melora defeated this primordial and sent him to a watery prison. Her stone shield, adorned with a powerful rune, seals his prison, giving her mastery over the waves. His primordial followers would love to free him from his prison.
- Overzealous followers of Erathis: Although Melora and Erathis now get along fairly well after centuries of distance between them, their followers still sometimes take their differences to an extreme. Worshipers of Erathis who seek to civilize large swaths of nature might become enemies of Melora’s followers.